I'm currently working as a background designer on the DisneyXD animated show Motorcity at Titmouse. I take classes and study art in my free time to sharpen my skills and learn new ones. I will always be interested in learning and growing.
Resumé |
Work Experience
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Background Designer
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Titmouse Inc. |
Aug 2011 - Present |
- Design backgrounds for the show based off of storyboards.
- Come up with ideas to improve the design or storytelling for the shot.
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Art Intern
|
Adhesive Games Ltd. |
Jan 2011 - Aug 2011 |
- Created diffuse, alpha, and transmission texture maps for use in game.
- Created normal maps in Zbrush
- Modeled 3D geometry and import into the UDK editor for use in game.
- Created concepts based on art direction.
- Helped come up with ideas to add to or improve gameplay.
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Game Artist
|
THQ |
Dec 2009 - Jan 2011 |
- Develop style guide for new characters and changes to existing characters
- Collect reference for modelers to use in texturing and modeling characters
- Advise 3D modelers to help capture likeness and correct anatomical structure
- Check 3D models for any irregularities or problems in mesh, texture, or animation and advise the correct solution for fixing them
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Prodction Artist
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Eddie Yang Studio |
Feb 2010 - Oct 2010 |
- Explore variations and create many iterations of different designs
- Create 3D visualizations of costumes using Zbrush
- Create Keyframes of film scenes based on direction from the director
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Education
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California State University of Sacramento
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Software
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- Photoshop
- Flash
- Maya
- Zbrush
- UDK
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