About Timothy Ridley


I'm currently working as a background designer on the DisneyXD animated show Motorcity at Titmouse. I take classes and study art in my free time to sharpen my skills and learn new ones. I will always be interested in learning and growing.

Resumé

Work Experience

Background Designer

Titmouse Inc.
Aug 2011 - Present
  • Design backgrounds for the show based off of storyboards.
  • Come up with ideas to improve the design or storytelling for the shot.
Art Intern

Adhesive Games Ltd.
Jan 2011 - Aug 2011
  • Created diffuse, alpha, and transmission texture maps for use in game.
  • Created normal maps in Zbrush
  • Modeled 3D geometry and import into the UDK editor for use in game.
  • Created concepts based on art direction.
  • Helped come up with ideas to add to or improve gameplay.
Game Artist

THQ
Dec 2009 - Jan 2011
  • Develop style guide for new characters and changes to existing characters
  • Collect reference for modelers to use in texturing and modeling characters
  • Advise 3D modelers to help capture likeness and correct anatomical structure
  • Check 3D models for any irregularities or problems in mesh, texture, or animation and advise the correct solution for fixing them
Prodction Artist

Eddie Yang Studio
Feb 2010 - Oct 2010
  • Explore variations and create many iterations of different designs
  • Create 3D visualizations of costumes using Zbrush
  • Create Keyframes of film scenes based on direction from the director
Education

California State University of Sacramento
B.A. in Fine Arts

Software
  • Photoshop
  • Flash
  • Maya
  • Zbrush
  • UDK